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Argonauts Agency: The World on His Shoulders

2026

A long-running time-management franchise. The core gameplay and mechanics were already in place, so the job wasn’t to invent a game but to make a new installment within the series’ strict constraints.

Objectives

  • Help shape the project’s vision: define the locations and the main storyline
  • Create 60 levels

My contribution

  • Contributed to shaping the project’s vision: the locations and the main storyline
  • Designed and tested the levels (60)
  • Added a new game object to an existing mechanic
  • Integrated assets and set up game objects in the engine
  • Handled localization: in-game text and AI-assisted translation

Outcome

  • Premium release on Steam
  • Free-to-play release on mobile
  • Positive player reception

What I’d do differently

  • Make the onboarding in levels 1–10 smoother
Level layout
The same level in-game