A long-running time-management franchise. The core gameplay and mechanics were already in place, so the job wasn’t to invent a game but to make a new installment within the series’ strict constraints.
Objectives
- Help shape the project’s vision: define the locations and the main storyline
- Create 60 levels
My contribution
- Contributed to shaping the project’s vision: the locations and the main storyline
- Designed and tested the levels (60)
- Added a new game object to an existing mechanic
- Integrated assets and set up game objects in the engine
- Handled localization: in-game text and AI-assisted translation
Outcome
- Premium release on Steam
- Free-to-play release on mobile
- Positive player reception
What I’d do differently
- Make the onboarding in levels 1–10 smoother